Might seem strange to leave out his highest damage move but I have my reasons. Moves suggested and why he's best ran as a tank (and primarily for defence):Įgo boost (1cd, 25% life, 25% energy, damage boost)Īrrogant punches (0CD - 55 special damage, stun immunity 3 turns)īest view in the world (mirror to self, burns self, 3CD)Īnd finally, a preference for All is vanity (1CD, 60 special damage). So doing a far flung projection into the future - at 130 on full X runes this means: Therefore, I see nothing else for this monster other than an individual orange, green and red setup. Don't get me wrong, it could be a denier, it could be a hitter, but that's nowhere near his full potential. It's not a hitter, it's not a denier, it's most definitely meant to be a tank. Now that this has been said, I'll be clearer about Vanitus. It's not a secret anymore that the more we increase levels up to 130, the more life runes become disproportionately important in the game. I'll start off by saying SP lately, with a lot of new monsters (I include general's pets in this) seem to be trying to change the metagame a little bit.
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